7 #include <bx/readerwriter.h>
8 bgfx::ShaderHandle loadShader(
const char* _name);
9 bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader,
const char* _vsName,
const char* _fsName);
10 bgfx::ProgramHandle loadProgram(
const char* _vsName,
const char* _fsName);