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RendererApp.h
1 #pragma once
2 #include <bx/allocator.h>
3 #include "BaseApp.h"
4 #include "DrawSprite.h"
5 
6 class RendererApp : public BaseApp
7 {
8 public:
9  RendererApp();
10  ~RendererApp();
11 
12 private:
13  bool initAppThread() override;
14  void shutdownAppThread() override;
15  void executeAppLoopOnce() override;
16 
17  void updateMouseAccordingToImgui();
18 
19  bool showBgfxStats = false;
20  bx::DefaultAllocator imguiAllocator;
21  std::unique_ptr<class FileBrowser> fileBrowser;
22  SpriteRenderer spriteRenderer;
23 };
Definition: BaseApp.h:7