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RendererApp.h
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#pragma once
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#include <bx/allocator.h>
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#include "BaseApp.h"
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#include "DrawSprite.h"
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class
RendererApp
:
public
BaseApp
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{
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public
:
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RendererApp
();
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~
RendererApp
();
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private
:
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bool
initAppThread()
override
;
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void
shutdownAppThread()
override
;
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void
executeAppLoopOnce()
override
;
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void
updateMouseAccordingToImgui();
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bool
showBgfxStats =
false
;
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bx::DefaultAllocator imguiAllocator;
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std::unique_ptr<class FileBrowser> fileBrowser;
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SpriteRenderer
spriteRenderer;
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};
SpriteRenderer
Definition:
DrawSprite.h:8
BaseApp
Definition:
BaseApp.h:7
RendererApp
Definition:
RendererApp.h:6
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RendererApp
RendererApp.h
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