4 #include "imgui/imgui_bgfx.h"
11 using Vector = WorldStone::Vector<T>;
13 Vector<std::string> elements;
14 Vector<const char*> filteredElements;
15 int currentSelectionIndex;
17 ImGuiTextFilter textFilter;
19 void updateFilteredElementsList();
Just a placeholder to use if we ever want to implement our own vector type.