Worldstone
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#include <dc6.h>
Public Attributes | |
int32_t | flip |
Default (false) means scanlines are from bottom to top. | |
int32_t | width |
Width in pixels. | |
int32_t | height |
Height in pixels. | |
int32_t | offsetX |
Horizontal offset for left edge of the frame. | |
int32_t | offsetY |
Vertical offset for bottom(top if flipped) edge of the frame. | |
int32_t | allocSize |
Used by the game as a slot to store the data size. 0 in the files. | |
int32_t | nextBlock |
Offset/Pointer to the next frame. | |
uint32_t | length |
Length of the frame in chunks. | |