Worldstone
 All Classes Files Functions Variables Enumerations Enumerator Macros Pages
WorldStone::DC6::FrameHeader Struct Reference

#include <dc6.h>

Public Attributes

int32_t flip
 Default (false) means scanlines are from bottom to top.
 
int32_t width
 Width in pixels.
 
int32_t height
 Height in pixels.
 
int32_t offsetX
 Horizontal offset for left edge of the frame.
 
int32_t offsetY
 Vertical offset for bottom(top if flipped) edge of the frame.
 
int32_t allocSize
 Used by the game as a slot to store the data size. 0 in the files.
 
int32_t nextBlock
 Offset/Pointer to the next frame.
 
uint32_t length
 Length of the frame in chunks.
 

Detailed Description

Note
offsets relative to the top-left screen pixel

Definition at line 59 of file dc6.h.


The documentation for this struct was generated from the following file: