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WorldStone::DC6::Header Struct Reference

Public Attributes

int32_t version
 DC6 major version, usually 6.
 
int32_t flags
 DC6::Flags
 
int32_t format
 Always 0 in the game files. 0=indexed 2=24bits.
 
uint8_t skipColor [4]
 Skipped RGB color in D2CMP CelIteratePixels (unused in game)
 
uint32_t directions
 Number of directions in this file.
 
uint32_t framesPerDir
 Number of frames for each direction.
 

Detailed Description

Definition at line 49 of file dc6.h.


The documentation for this struct was generated from the following file: